When they disagree with someone from the B-team, I take the A-lister's side. I coddle the A-team, and never upset them, so they are rock solid. Thus, in almost all mods, I choose an A-team, and a B-team. But even if one little thing is wrong, there is a chance a companion will leave. If everything is perfect, you will make the Persuasion check, always. This includes never running away, never hurting innocents, never leaving men to die, never losing too many men in a fight, etc, etc, etc. You can have all companions, if you have Persuasion 10, and make absolutely no mistakes. If you want me to elaborate, I will, but I do not recommend trying to juggle 10 companions. It is not easy, and a single screw up can result in half of them leaving, which can mess you up for a game month or more. You can have ten companions without anyone leaving, with a lot of planning and perfect morale control. There are four 8 man groups in Native, and those are rock solid. You cannot have more than eight companions without at least some infighting.
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